Important Basic Considerations for Programs Using Role-Playing Games with At-risk Populations

by Hawke Robinson published 2018/12/23 21:21:00 GMT-8, last modified 2019-02-15T14:04:01-08:00
This article provides a brief list of just a few of some critical considerations that we frequently come across that can help make role-playing gaming (RPGing) more effective for at-risk populations.


Related populations include: at-risk youth & adults, incarcerated youth & adults, in-patient and out-patient mental health clients, in-patient substance dependency transition programming, Autism Spectrum (ASD/PDD), ADHD, various learning disabilities, physical disabilities, Deaf and Hard of Hearing (HoH), visually impaired, developmental delays or impairments, and others that have factors putting them “at risk”.

This article addresses some of the more common issues consistently observed with a whole range of at-risk population programs. These RPG-based programs readily address issues related to executive function (EF) impairment , learned helplessness, anger management, locus of control, turn-taking & impulse control, social skills development, and many others. This article draws upon decades of experience, research, program development & implementation, and assessments. We have been involved with RPGs since the late 1970s, researching the effects of RPGs since 1983, implementing RPGs in educational settings since 1985, and in therapeutic settings since 2004.

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